What’s a one take Wednesday?

What’s a one take Wednesday? Its the name of a series that we are producing of course!


Every Wednesday we record a track that is written and recorded completely live off the floor. Simple as that. 

We hope you enjoy these tracks as much as we do.



Check out the album on soundcloud: 

We heard y’all were sick and needed a fix

Its been a busy few months and there are plenty of things to talk about, but we know whats really on your mind:

“Where them hot new tracks y’all promised us!?!?”

Well, we are happy to report that 4 new tracks have been uploaded that are guaranteed to stop all that itching and scratching for good. Or at least until our next set of releases. 


“BUT LPH, its so DARK. What happened? Did someone die?”

No no. No one died¹.

But there is a reason of the this change in tone. Its partially to blame for our hiatus. Previously we mentioned a “Top Secret Project” and today we come clean.


A match made in heaven? What kind of heaven we talking about?

[TLDR]: LHP is working together with RedIronLabs on their upcoming title “Abduction Episode 1: Her Name Was Sarah”!

In February we were contacted by RedIronLabs and asked if we could help them with the audio for their upcoming VR Horror release Abduction Episode 1: Her name was Sarah.

At first we was skeptical but the lead developer has a mane of hair so long and luscious he looks like a walking L’Oreal shampoo Ad, so we met up with them to hear what they were working on. But I wasn’t prepared for the madness they were putting down. 

Now this isn’t just any old horror game.

Oh no. The twisted minds at RedIronLabs wanted to take it further.

They weren’t satisfied with the “jump scares” and pop out clowns used in most games.

They wanted more.  

They wanted something that would leave a grim on your teeth; they wanted something that that left you feeling used, displaced, channeling Sophie’s choice, and at the end of this they asked us if we wanted in on it. 

To say that we were pleased with the opportunity is to put it mildly. And so we got to work.

The tracks uploaded are a taste of things to come.

We hope you enjoy them as much as we do. 




¹Well if someone has it ain’t been reported yet.

Another 8 channels? With built in compressors? Stop it. Its too much.

Focusrite OctoPre MkII Dynamic!


We have been “making do” with 8 input channels for some time and thanks to  an unnamed  bag of money that appeared (Bags of money are people too!), another 8 pre amp channels appeared in the form of a Focusrite OctoPre MkII Dynamic! 8 input more input channels all with individual compressors on the input. Its almost to much for a few simple musicians to handle.

After a  few ad hoc experiments and we have come to the conclusion that Focusrite makes some amazing sounding pre amps. The compression works as you would expect and is surprising easy to manage. You want a smooshed drum sound? Crank the compression knob. You want a subtle boost on your signal? Lower the knob. Amazing.

This comes just in time as we are planning a 48hr recording session this weekend to prepare for an upcoming “Top Secret” project.

Stay tuned for more! <3


Global Game Jam Game Clips!


This year at the Global Game Jam, Last Hour Productions provided the soundtracks to 5 different teams. In 48hrs we created over 30 tracks that were used in the games the various teams made.

Here are some video clips of the games

First off is Nektons Journey: Exploring an underwater world, you have to use your Sonar to find your way and activate all the crystals to extend your own energy stamina. Legends speak of a giant crystal, in a field of JellyFish, but be careful, as you are losing power every second, and activating crystals is the only way to recharge.


The game developers asked us to create a series of ambient tracks to help create an atmosphere that filled players with wonder and a sense of isolation. We ended up with 3 tracks. We hope you enjoy the game as much as we did!



Next up is Evacuation Disorder: The city is under siege from unrelenting tidal waves! Prepare yourself by building barricades and levies to stem the tide and give yourself more time to evacuate the townspeople. Hire workers to speed up construction, and hire Marshals to lead more groups of people to safety. Be quick, and use your resources wisely, because the ocean will swallow everything in it’s path eventually…



The developers asked us for music that would provide intensity and a sense of suspense while the player is in the building stage. 15 seconds before the wave hits the music increases in intensity increasing the feelings of anxiety. After the wave hits the music folds back into a somber track that lets the user reflect on the killings of the civilians.


Next up is Big Treble in little Chyme-Eh: A Wave of crime has swept over the City. Now you, a fine ass cop, need to hit the streets and fight back using the patented Sound Cannon and your stellar knowledge of the Groove. When things look tough, use your funk (gathered by taking down Jive Turkeys) to go deep into the darkness and bring your brand of police justice! Now use the power of your words to take down the bad dudes and bring harmony and justice to the people. Can you dig it?!?


The game developers asked us for a ~30 funk track that would be used in the title screen and in the game play. Unfortunately I couldn’t get the game to play properly but the funk track is still there!


Last up is Alfonso The Bard: You are the local BARD, hired to rescue a local VILLAGE from unhappiness by playing tunes that the locals love! Use the ENTER button to talk to people. When a MUSIC dialog appears, select the music you THINK they will like, followed by space bar. The more FAME you have, the less FUZZY the world is. The more HAPPINESS you generate, the BRIGHTER the village becomes.


For this game we were asked to create several variations of tracks from different genres Latin, Rap, Pop-Rock, classical and chiptune. We also made daytime and night time music that reflects the different “happyness/sadness” of the town.

30 Tracks in 48hrs = Global Game Jam

This past weekend was the Global Game Jam. Basically, it is an opportunity to get people together to create  games over 48hrs. This year we decided to make a strictly Audio team that would make sound effects and music for all the teams that wanted it.

We made 30 tracks in those 48hrs for 5 different games. We will be posting up some of the tracks, but please check out the games in the links below. It is truly incredible what people can do in 48hrs!






Also a big shout out to Shae Brossard who provided all the sound effects, mixing and mastering. Be sure to check him out!

Hello world!

Last Hour Music is online. Next Global domination!